Wipeout Deutschland Was ist Wipeout?
In der Gameshow treten 24 mutige Kandidaten in einem spaßigen Abenteuer-Parcours gegeneinander an. Nur vier davon kommen ins Finale und nur einer gewinnt Euro. Charlotte Engelhard begleitet die Kandidaten direkt vor Ort. Alle Infos zu "WipeOut - Heul nicht, lauf!" Wer schafft es durch den Abenteuer-Parcours? Für wen endet der Versuch im Schlamm? WipeOut – Heul nicht, lauf! ist eine von Endemol produzierte und von ProSieben gesendete Spielshow. Bisher wurde nur eine Staffel zu acht Folgen gedreht. Crash, smash and plash your way through den einzigen, echten Wipeout Parkour in den Niederlanden. The Big Red Balls, the Blob and the Mega Sweeper. Im Prinzip ähnelt WipeOut der in Deutschland bekannteren japanischen Sendung Takeshi's Castle, die von 19und von 20im deutschen.
Uusi Zone-moodi osoittautui fanien keskuudessa erittäin suosituksi. Zonessa on tarkoitus ajaa mahdollisimman monta kierrosta samalla kun aluksen nopeus hitaasti kasvaa.
Peli päättyy, kun energiasuoja on tuhoutunut. Good Technology hoiti menusuunnittelun ja mainostamisen Designers Republicin sijasta, joka oli hoitanut kaikki aikaisemmat pelit.
Soundtrackia ei koskaan julkaistu kaupallisesti, mutta osaava voi purkaa musiikkitiedostot pelin datatiedostoista. Lisäksi kappaleet 3, 8, 16, 17 ja 19 on julkaistu vain pelissä.
Peli julkaistiin yhdessä PSP:n Yhdysvalloissa julkaistavan version julkistamisen yhteydessä. Kehittäjät halusivat palata Wipeout n pelituntumaan sekä tehdä erinäisiä muutoksia ratasuunnitteluun.
Suurin ero on suojien uudelleenlataamiseen tarvittavien varikkoalueiden puuttuminen. Pelaaja pystyy nyt täydentämään energiavarastonsa imemällä aseen energiat alukseensa.
Pelin kehityksessä oli tarve saada pelidynamiikka ja ydinelementit nopeasti jotta peliä voisi testata.
WipEout on vuonna PlayStation Vitalle julkaistu sarjan peli. Tämä artikkeli kertoo PlayStation -pelistä. Wipeout on myös televisiosarja.
Lisää peliartikkeleita Videopelien teemasivulla. Pääartikkeli: Wipeout 3. Viitattu Set in the year , the game revolves around players racing in the F anti-gravity racing league.
The game was first unveiled to the public in the form of a pre-alpha demo at the Electronic Entertainment Expo in May Wipeout 64 is the third instalment of the series and is the only Wipeout title not to be released on a Sony console.
It was released exclusively for the Nintendo 64 in November for North America, and later in for Europe. The game is set one year after the events of Wipeout and shares the same anti-gravity racing league.
Wipeout 64 reuses most of the race tracks featured in the previous games, albeit with mirrored layouts and different locations. Wipeout 3 stylised as wip3out in Europe and Japan is the fourth title in the franchise and was first released in September for the PlayStation, where players race in the F league.
An enhanced edition entitled Wipeout 3 Special Edition was released exclusively in Europe on 14 July ; featuring minor changes to gameplay, such as different craft physics, auto-loading of saves and artificial intelligence bug fixes.
The Sheffield -based company, known for its underground techno album covers, provided "visual candy" to Wipeout 3 ' s graphics, designing the game's icons, billboards, and colour schemes.
The game also featured music from Propellerheads , and with The Chemical Brothers and Orbital, returning from the first Wipeout. Psygnosis selected DJ Sasha to serve as the game's music director.
Wipeout Fusion stylised as wipEout fusion is the fifth instalment of the series and was first released on the PlayStation 2 in The game was the first to be developed by the newly-renamed Sony Studio Liverpool.
After the success of the previous games, the development team wanted to target Wipeout Fusion at an "older, savvier crowd" by making it stand out from the F-Zero series, which some critics had often compared it to.
The game takes place in the year , exactly years after Wipeout , and centres around players competing in the FX anti-gravity racing league.
Development of the game started in August and lasted until early Throughout production, the Liverpudlian studio created new user interfaces and other algorithms that helped speed up the development process in time for the PlayStation Portable's launch.
Wipeout Pulse stylised as wipEout pulse is the seventh instalment and was first released for the PlayStation Portable in A port for the PlayStation 2 was released exclusively in Europe in June , featuring enhanced graphics and all of the game's downloadable content.
Development of the game was centred around focusing on the feedback left by fans on the previous game, with many fans complaining of Wipeout Pure ' s difficulty, thus prompting Studio Liverpool to improve on aspects where they had thought they failed.
Wipeout HD stylised as WipEout HD is the eighth title in the franchise and is the first to be released on the PlayStation Network worldwide in , although a retail version was later released exclusively in Europe the next year.
This time, players compete in the FX anti-gravity racing league, set a year prior to the FX league, featuring a handful of race tracks from Wipeout Pure and Wipeout Pulse although all content has been upgraded to render p visuals in 60 frames per second.
According to the game's director, the team made the decision to release the game as a PlayStation Store exclusive title before development in order to stress that downloadable content did not have to be focused on "small games".
Wipeout is the ninth and final game in the series to be developed by Studio Liverpool prior to their closure in August The game was released as a launch title for the PlayStation Vita in early and centres around players competing in the Anti-Gravity Racing Championships.
It is set in the year and acts as a prequel to the first Wipeout game. Wipeout was developed alongside the PlayStation Vita console itself, and acted as a "testbed" for the device.
Among these included the proposal of a touchscreen device, which was not yet conceived by Sony at the time, and two analogue sticks—both features eventually made it onto the console.
Nick Burcombe in a retrospective interview with Eurogamer. All games in the Wipeout franchise were developed by Sony Studio Liverpool.
After the beta version of Wipeout appeared in the cult film Hackers , Sony expressed interest in Psygnosis on the basis of the "impressive work" they had produced with 3D graphics.
For the development of Wipeout 3 , Psygnosis once again hired The Designers Republic to assist in development. Lead artist Nicky Westcott wanted to make the game to look like a "believable future" in order to retain a believable sensibility.
Pre-production of Wipeout Pure began in August and full production commenced in October of that year. The team received development kits of the then-upcoming PlayStation Portable the following year, and was made aware that Wipeout Pure was going to be a launch title for that console.
During development, Studio Liverpool created user interfaces and custom plugins for 3D computer graphics software entirely from scratch in order to help speed up the process.
Wipeout HD was first announced during E3 , and was revealed to be a downloadable-only title. Wipeout was developed in parallel with the PlayStation Vita itself, and had acted as a "testbed" for the console.
Among these ideas included the proposal of a touchscreen device—which was not yet conceived at the time—as well as the inclusion of two sticks.
On 8 August , Sony officially shut down Studio Liverpool as part of an effort to focus on alternative investment plans. The Wipeout series has been well-received by critics.
Its fast-paced gameplay, high-quality visuals, and prominent techno soundtracks have been cited as hallmarks of the series. The second instalment of the series, Wipeout , was released to critical acclaim.
Reviewers unanimously commended its innovation, graphics, and unique blend of techno music. The fourth instalment of the series, Wipeout 3 , was positively received upon release; critics lauded the graphics, fast-paced gameplay, and music, [93] [94] [95] although many reviews felt that the game's steep learning curve was a major fault.
Wipeout Pure and Wipeout Pulse both received very positive reviews upon release, with critics praising their visual effects, attention to detail, and track design.
Critics cohesively commended the graphics and visuals, and also regarded it as a showcase for the PlayStation Vita's power. From Wikipedia, the free encyclopedia.
This article is about the Wipeout series of video games. For the first game in the series, see Wipeout video game. For the U. For other uses, see Wipeout.
Main article: Wipeout video game. Main article: Wipeout Main article: Wipeout 3. Main article: Wipeout Fusion.
Just now, I have dealt with a editing conflict regarding the integrity of a couple of articles. In the process, I was referred to Wipeout Central's Guidelines.
Myself, I only had a quick look at these guidelines when I was admin and i had no trouble as most contributors have edited in good faith, or had a general understanding from experience.
But after this recent issue I must stress that if you're new to this wiki, or editing wikis in general, read these guidelines first.
The guidelines are taken from Wikipedia, so they should be straightforward for anyone getting into wiki editing. I also will be a bit more active to make sure these guidelines are met.
I'm pretty lenient when it comes to edits, but don't push it. Any issues will be sorted as soon as possible.
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